Leading by example: gamification and education in Catalonia

To start talking about gamification, it is important to put a bit of context in the subject.

In our case, it is a bit easier to talk about the Catalan context, as Spain is a very big country, and the reality can vary from one region to another. The concept of gamification and its use outside work environment have become more popular in the last years.

But what is gamification and what does it consist of? Gamification is the incorporation of elements related to the game in daily tasks, thus allowing to develop motivation, creativity, versatility, and other skills when performing them.

However, the idea of ​​including fun, goals, and playful characteristics in learning has been around for much longer in the learning sector, especially in non-formal education. In Catalonia, youth work with NFE is a key element for youth development, as can be seen by the importance of Scout organizations.

So what is the innovative factor of gamification? This new methodology is linked, although not always or necessarily, to video games, online games, and all kinds of virtual games. In this way, it is linked to the technological development of recent years, adding the factor of the internet, applications and other elements to the concept.

In Catalonia, the Government is starting to offer courses in the formal education sector, to enable teachers and youth workers to include this methodology in learning processes. It is a relevant step that public resources are being used to further the mission of inclusive and alternative education. This is also possible as more technological devices are being added to classroom. It is important to highlight, though, the inequality these may cause between schools with higher financial support and those in more underprivileged circumstances.

Although gamification is a step to make education more accessible and fun to everyone, we should never forget the relation between social disadvantages and access to technology.

Written by Fundació Catalunya Voluntària

Let’s meet FCV

Small but ongoing!

Fundació Catalunya Voluntària has been working for more than 14 years in youth work, competence development and non-formal education. But the work goes a bit further, starting with a youth-led association created in 1999, called Barcelona Voluntària, which believed in the importance of international mobility and the power of youth in having an active role in social change.

With that said, to get to know better FCV, it is important to understand our mission, our values and our actions.

FCV wants to offer the possibility to all young people, especially Catalans (as it is the region we are based in), to develop competences through non-formal education, peace culture and volunteering. It is through local actions, through youth-led actions and a global vision that we believe change can be achieved.

An important step for this is to have inclusive groups, and have young people from all backgrounds and life circumstances. From FCV, we work in offering equal opportunities to all those young people who have difficulty in accessing NFE, youth mobility, volunteering projects, and active citizenship throughout different actions.

Solidarity comes in many ways, including the individualized access to new experiences for everyone.

Within the frame of Spread the Game, FCV is very excited to use all these inclusion methodologies within the gamification topic.

The exchange of good practices with partner organizations, with such different contexts and realities, will give us all the chance to learn, grow and improve our work, and expand our knowledge on gamification.

We are looking forward to the next steps!

Written by Fundació Catalunya Voluntària

The hidden element: searching for gamification in Slovenia

Not much research can be found in Slovenia on the subject of gamification, but something is obvious; gamification is present in many fields. In fact, one of the first Slovenian works on gamification is a diploma thesis titled “The Gamification of Advertising in Slovenia” written by Pavlič in 2016. In her work, Pavlič states that with gamified advertising, advertisers most often address young people between the ages of 15 and 25, and that gamification on Slovenian soil has not yet fully utilized the motivational material offered by the elements of game.

That is definitely true, and a good example of this can be found by observing the development of escape rooms into an interesting tool for cultural enhancement. We already knew escape rooms in Slovenia at the time, as the first one was established in 2014, but these were nothing but gamification with the purpose of the game, hardly used to achieve other purposes. Then, in 2017, the team of the Slovenian Alpine Museum was inspired by the positive response from museum visitors to its permanent exhibition, set up as a museum narrative enriched with interactive challenges, so they took a big leap forward – into “gamifying” the museum exhibit known as BIVOUAC II. Bivouac II is not a classic “escape room”, where the game is led by a moderator who guides you as you try to escape from a room. Instead, it is an innovative way of exploring a museum through games developed specifically for the project.

Gamification has developed in Slovenia over the years in these areas, ie. advertising and tourism. However, for many years we have also known gamification at school, in the form of a Reading Badge that requires students to read a certain number of books to win it. Gamification also appears more recently in some young companies, where employers use it to motivate employees. In one of the Slovenian personnel companies, employees were specifically selected through a process that relied heavily on gamification.

With a one-month CEO call, the company looked for young talent and offered them a unique one-month internship. Each step in the process was tailored to the target group; they didn’t just post a classic ad on a website, but made a video and posted it on social media. Then they made an application, which those interested downloaded to their phone in order to solve three tests, attach a CV and apply for the tender via mobile phone. The process was therefore simple and interesting, adapted to the habits of the young, talented people they were looking for.

In conclusion, we can say that gamification has been present on Slovenian soil for a very long time, without ever being addressed as such; now that it is becoming more and more purposeful, however, it is finally being written about.

Learn more:
https://www.escapebox.si/blog/igrifikacija-v-turizmu-primeri-in-ideje/; https://www.escapebox.si/blog/igrifikacija-ultimativni-vodic/; https://svetkapitala.delo.si/delove-podjetniske-zvezde/z-igro-do-sluzbe/; https://www.facebook.com/win4youth/.

Written by Celjski Mladinski Center

Let’s meet MCC! A conversation with Katja & Samanta

Today we welcome Katja Kolenc and Samanta Hadžić Žavski of Celjski Mladinski Center, partnering with HRYO for “Spread the Game”.

So, Katja and Samanta, hi! Tell us a bit about yourselves. What led you to work in this field, how long have you been working with MCC and in what kind of position?

Samanta: Hi everyone! I studied comparative literature and literary theory – so not even remotely related to youth work. So how did I get here? After graduating, I applied for a job at a youth center because I didn’t know exactly what I wanted to do in life. When I came in for an interview, the director asked me, where do I see myself in five years? I started listing a few different fields to her and at the same time I told her I did not know exactly what I wanted and she replied: “Here we all want to do something but we don’t know exactly what that is.”

That’s how I knew I was in the right place.

I have been employed at the youth center for about eight months as a project assistant, and what I like most is precisely this diversity of work. The youth worker does everything: they are a consultant, a lecturer, a journalist, and much more.

Katja: It has been a little over three years now since I became the head of the project department and general program at the youth center. I know this is the best job to have and I wouldn’t change it for anything. Like Samanta said, it is so diverse and it presents me with a lot of daily challenges and opportunities to meet new people, travel to different countries, and help youngsters be the best versions of themselves and to dream big of the possibilities they have and they can take advantage of.  I love concerts, dancing, and sports of any kind.

What is Celjski Mladinski Center and when was it established? In what kind of socio-economic context does it operate?

The Celje Youth Center is a public organization, established by the Municipality of Celje in 2005 with the aim of providing young people the space to socialize, have fun and gain knowledge in an non-formal setting. Essentially, we are there because of the young people. We want young people to come to us with the most creative and crazy ideas, and we are here to guide them and help them design projects and programs, to support their creativity and ideas. We want to present a safe space for young people where they can use their potential. Of course, we are also an educational institution and offer young people a range of activities and non-formal education that is unique and interesting addressing a variety of competencies an occasionally a really good concert 🙂

From a look at your website, MCC looks like a crossroads for cultures and youths from all paths of life to meet, thanks to the hostel. Can you tell us more about your experience with it?

Young people are our target group and our joy. We implemented many youth exchanges, in which we want to bring interesting topics closer to young people and equip them with new skills. But in doing so we were lacking the infrastructure, therefore we applied to the European Regional Development Fund and with that we built the Hostel MCC in 2009.
We wanted our inspiration for the hostel to be a little bit different, so we invited young Celje artists to participate, who artistically and conceptually furnished individual rooms based on urban myths and legends. Details from these rooms were included in all rooms in various ways to present the history of our city through stories to honor important local personalities and events.

Surely you have always wanted to fall asleep with restless fish on the glistening surface of the lake, mark the room where you spent your best vacation with graffiti, dress up as a real ninja and breathe in the spirit of the socialist past, or know who the hell Alfred Nobel is: In Celje, MCC HOSTEL offers all this and more!

Wow, the hostel really sounds like a great place to meet all kinds of cool, creative people! Now please, tell us more about the organization’s accomplishments and how it has improved the lives of young people on a local level.

We are one of several bigger youth centers in Slovenia that are really project-oriented for providing the youth with international mobility and experiences. Yearly, we provide over 80 young people the chance to participate in diverse youth exchanges and voluntary projects.
The opportunities that we provide for them, either in international projects or daily activities, are our best accomplishments, and we count as our great success the joy of the youths that come to the youth center just to hang out with us.
In addition, we are an organization that is very much involved in the local community with solidarity projects that enhance the local quality of life of all generations. We have a sixteen year-long tradition of preparing the Festival of Volunteers: they are an integral part of our community and celebrating them each year is important. We also have several special festivals and events that have been part of us for long and are much anticipated each year.

Katja: And for me personally, the co-workers and the atmosphere we have among each other and with the youth is the best and gives me the motivation to do even more and better.

Since working with MCC, was there any specific time that the result of the organization’s work touched you deeply?

Katja: Yes, it did. For me, it was the first time I sent a group of youngsters to their first youth exchange ever. All of them had no prior experience and I remember checking on them through messenger to find out where they were, how they were doing and if anything was okay. And they had a great time and a great experience.

This was in 2017.

Two years later, one of the girls from the youth exchange saw me on vacation in a different country and we had a great time talking to catch up, and she told me how much she appreciated that I motivated and pushed her a bit to take part in the youth exchange. Since then, she’s been a girl that takes chances and she’s always seeking adventures and opportunities.
That she told me how much it meant to her that I insisted, in a sense, for her to take the first step means a lot to me. Sometimes we do not know how much impact we can have in someone else’s life.

Now, you are partnering with us and some other great organizations in a new project called “Spread the Game”. So what do you think MCC can bring to the table when it comes to this specific project and why did you want to take part in it?

The Celje Youth Center will bring in the project methodologies and practices daily used in our activities. Our motivation in participating in projects like “Spread the game” is to share our practices and experiences, and also to learn from others for us youth workers to be better and to provide the best activities to our youngsters. It is also a great opportunity to meet and be inspired by other experts.

That’s a very good reason to join the project, indeed. And how do you hope to improve your organization and its work through this experience with “Spread the Game”?

We hope to upgrade and deepen our knowledge in the field of working with young people with fewer opportunities, and to emerge from this project through successful cooperation with a new network of partners, from whom we will be happy to learn.

And we will be happy to keep working with you at MCC, and to learn with and from you and our other partners.

Thank you very much for this conversation, hopefully we will all be able to meet soon at your lovely MCC Hostel to celebrate together the success of our network!

Gamification in Greece: a work in progress

According to Gabe Zichermann, the world’s foremost expert and public speaker on the subject, gamification “is a process of using game thinking and game dynamics to engage audiences and solve problems”. But has Greece joined in the game yet?

If you factor in the marketing and advertising industry, the short answer is yes: from point rewarding banking systems to pizza delivery apps featuring storytelling for choosing a topping, gamification has been a part of our lives for quite a while now. On corporate management level, the Lego ® Serious Play® methodology is gaining moreground by the day, with VasilisGkogkidis being one of its most prominent advocates and facilitators through recurring training seminars around Greece.

Yet, little to no progress is being made to introduce gamification and game-based learning on the field of education, despite reports stating that they can have a direct impact on students’ motivation by improving their engagement in class, their satisfaction and their performance. Similarly promising results have also been confirmed on the field of disability and special education. Good practices can be found all around: Joshua Hartman is teaching Ancient Greek to USA college students using a uniquely designed board game, while high-schoolers in Greece struggle to memorize a language they regard as obsolete.

Erasmus+ courses actively seek to incorporate game oriented learning into Greek education and frankly, this is a much needed breath of fresh air. AddArt rises to the challenge and as partners of the Erasmus+ KA2 Spread the Game, we aim to exchange concrete knowledge and provide educators in Europe with all the tools needed in order to improve the quality of education and the level of inclusion for people with disabilities through the use of gamification techniques.

Written by Giannis Kanlis
Project Manager at AddArt

Let’s meet ADDART

AddArt is a nonprofit multi-arts organization from Greece with a core mission to add art to everyday life. Founded in early 2014 in the rich cultural fabric of the city of Thessaloniki, it consists of highly experienced members and artists who have proved themselves both in and outside of their local community.

From its outset, AddArt is perceived as a laboratory of ideas and a springboard for artistic expression based on the principle that art and culture may catalyze change and act as agents of social and economic development. “Spread the Game” is a very promising project that will allow us to delve deeper into the realities of disability, to learn more about the numerous challenges disabled persons face on a daily basis and how gamification can provide unique and viable solutions in order to improve the quality of their everyday activities.

Our organization is eager to bring our creativity and game design expertise on the table, but to also pair them with the extensive experience and deep understanding that our partner organizations have on the fields of education and integration for people with disabilities.

We believe that the exchange of good practices between countries and experts will prove invaluable in the future dissemination of the results, allowing innovative techniques and much needed know-how to flow freely and reach each one of the participating parties, and thus the communities they represent.

[:it]Progetto “U-Civic”: innovazione nell’educazione civica per i giovani di Europa e America Latina[:en]”U-Civic” project: innovation in civic education for young people of Europe and Latin America[:]


U-Civic è un progetto realizzato da Human Rights Youth Organisation (HRYO) in Italia, Asociación Civil Gurises Unidos in Uruguay, Centro de Estudios Paraguayos Antonio Guasch (CEPAG) in Paraguay and Biderbost, Boscán & Rochin (BB&R) in Spagna. Si inserisce nel quadro della key action 2, riguardante la cooperazione per l’innovazione e lo scambio di buone pratiche, e specificamente nell’azione di rafforzamento delle capacità per i giovani dei paesi dell’ACP, America Latina e Asia. È finanziato con il sostegno del programma Erasmus+ della Commissione Europea.

La premessa su cui si basa la proposta progettuale è la diminuzione della legittimazione politica tra i giovani Europei e Latinoamericani e la conseguente compromissione della qualità della democrazia, soprattutto tra i giovani appartenenti alle classi sociali meno abbienti.

L’idea principale del progetto concerne l’utilizzo di nuove tecnologie per l’educazione civica. La creazione di nuove conoscenze per supportare gli youth workers nell’incremento delle competenze politiche tra le nuove generazioni.

Pertanto “U-Civic” intende: realizzare uno scambio di buone pratiche (tra Italia, Paraguay, Spagna e Uruguay) su cui le strategie operino efficacemente e che siano allettanti per la legittimazione civica e politica delle nuove generazioni (specialmente i giovani con minori opportunità). Inoltre, è prevista la creazione di un Toolkit virtuale e gratuito per l’empowerment civico-politico delle nuove generazioni.

Nonostante i differenti contesti in cui operano le quattro organizzazioni, possiedono tutte delle peculiarità che rendono significativo il loro contributo al progetto.

HRYO è un’organizzazione non governativa i cui obiettivi principali riguardano il rafforzamento dei diritti umani e la legittimazione politica dei giovani con minori opportunità.

Gurises Unidos si dedica alla protezione dei diritti umani, specialmente dei bambini e dei giovani, delle loro famiglie, comunità e dei contesti vulnerabili in Uruguay.

CEPAG è un’organizzazione focalizzata sullo sviluppo dei giovani, soprattutto i lavoratori e coloro che hanno meno opportunità.

BB&R è un’impresa internazionale di consulenza con un rilevante ruolo nell’ambito dell’educazione civica per i giovani.

Le quattro entità hanno pregevoli esperienze di promozione della democrazia e responsabilizzazione politica in contesti vulnerabili, quindi sono pienamente qualificate per raggiungere gli obiettivi del progetto. Così, la promozione della partecipazione politica e l’empowerment saranno perseguiti con una buona pianificazione da parte delle quattro organizzazioni, coinvolgendo gli youth workers nell’implementazione delle competenze civiche.

Durante il progetto HRYO coordinerà ogni fase del programma e si interfaccerà con l’EACEA, l’Agenzia esecutiva della Commissione Europea per l’istruzione, gli audiovisivi e la cultura.

I partners implementeranno diverse attività, senza trascurare la connessione con le organizzazioni e l’amministrazione a livello locale, regionale e nazionale.

L’elemento innovativo del progetto, cioè la creazione del Toolkit, sarà il risultato di un processo che si sviluppa attraverso varie fasi dell’implementazione e di conseguenza il suo impatto sarà valutato attraverso la comparazione tra i fruitori e i non fruitori.

La realizzazione del progetto ha previsto una riunione di coordinamento, seguita da un questionario online e un focus group finalizzati alla raccolta di informazioni sugli youth workers, sul possibile contenuto dell’App e le opportunità per i giovani. In seguito all’analisi dei risultati, le organizzazioni realizzano uno scambio di buone pratiche attraverso il coinvolgimento dei lavoratori e dei giovani. Al termine di questa fase, i partners iniziano a preparare il prototipo del Toolkit basandosi sui bisogni dei partecipanti.

Le organizzazioni raccoglieranno le reazioni sull’App e successivamente creeratnno la versione definitiva. In seguito, durante la mobilità a Montevideo, un gruppo di youth workers, selezionati dai quattro paesi, saranno formati sull’utilizzo e l’applicazione del Toolkit. In questo modo gli youth workers sperimentano il supporto digitale nel loro lavoro, al fine di promuovere le competenze civiche quali cittadinanza attiva, conoscenza della politica, attenzione e partecipazione alla politica, efficacia e tolleranza politica.

Il progetto proseguirà con un’altra mobilità finalizzata alla valutazione dell’impatto della App. Sulla base di questa esperienza, i partners creeranno un libro digitale sull’utilizzo del Toolkit.

Alla fine del progetto la App gratuita sarà caricata sulle piattaforme Google Play/iTunes Store e in seguito i partners ne promuoveranno l’uso con incontri nazionali programmati.

Il progetto fornisce risorse materiali per la formazione e strumenti per la formazione degli youth workers, prevede riunioni, report e strumenti per la promozione delle competenze chiave dei giovani.

I principali risultati del progetto saranno: metodi di formazione per youth workers e formatori, cooperazione, attività di interconnessione e apprendimento tra pari, metodi che promuovano le competenze chiave dei giovani.

I risultati del progetto saranno diffusi attraverso pagina web, social networks, incontri strategici che coinvolgano le imprese, video ed e-books, workshop e la pubblicazione su Erasmus + Project Results Platform.


U-Civic is a project implemented by Human Rights Youth Organisation (HRYO) in Italy, Asociación Civil Gurises Unidos in Uruguay, Centro de Estudios Paraguayos Antonio Guasch (CEPAG) in Paraguay and Biderbost, Boscán & Rochin (BB&R) in Spain. It falls within the framework of key action 2, namely cooperation for innovation and the good practices exchange, and specifically on the action of Capacity Building for Youth in ACP countries, Latin America and Asia. Funded with support from the Erasmus+ Programme of the European Commission.

The premise to the project proposal is the decreasing political empowerment among European and Latin American young people. As a result, the quality of democracy could be described as undermined, above all among young people belonging to the poorest social classes.

The main idea of the project is to use new technologies for civic education. Generating new knowledge on how to support youth workers to increase the political competencies among new generations.

Therefore, the “U-Civic” aims to: generate an exchange of good practices (between Italy, Paraguay, Spain and Uruguay) on which strategies really work and are attractive for the civic-political empowerment of new generations (specially youngsters with fewer opportunities). In addition, it is planned to set up a free virtual ToolKit for civic-political empowerment of new generations.

In spite of the different environment where the organisations operate, they all have specific features which makes a significant contribution to the project.

The HRYO is a non-governmental organisation which has as principal objectives the enhancement of human rights and the political empowerment of young people with fewer opportunities.

The Gurises Unidos is devoted to the protection of human rights, especially about children and young people, their families, communities and vulnerable contexts in Uruguay.

The CEPAG is an organization focused on the development of young people, above all workers and those who have fewer opportunities.

The BB&R is an international consulting firm with a prominent role in the field of civic education for young people.

All the four organizations have valuable experience of democracy-building and political accountability in vulnerable context, so they are fully qualified to operate in order to reach the objectives. Therefore, the promotion of political participation and empowerment is going to be pursued with good planning by the four entities, involving youth workers in implementing civic competencies.

During the project HRYO is going to coordinate each step of the program and it will interface with the EACEA, the Education, Audiovisual and Culture Executive Agency of the European Commission.

All the organizations will implement several activities, without overlooking the connection with the organizations and the administration at the local, regional and national level.

The innovative element of the project, namely the creation of the Toolkit, is going to result from a process developed along the different phases of the implementation and, subsequently, its impact will be evaluated through the comparison of users and non-users.

The implementation of the project foresaw a coordinating reunion, followed by online survey and a focus group aimed at collecting information about youth workers, possible content of the App and opportunities for young people. After the analysis of the results, the organizations realize the exchange of good practices through the involvement of workers and young people. At the end of this phase, the partners start to prepare the prototype of the Toolkit based on the needs of the participants.

The organizations are going to collected feedbacks on the App and then they draw up its final version. After that, during a mobility in Montevideo a group of youth workers, selected from the four countries, are going to be trained about the use and the application of the Toolkit. Therefore, the youth workers are going to experiment this digital support in their job, in order to foster the civic competences like active citizenship, political knowledge, political attention, political participation, political efficacy and political tolerance.

The project will continue through another mobility aimed at evaluating the impact of the App. Based on the experience, the partners will create a digital handbook on the use of the Toolkit.

At the end of the project the free App will be uploaded on Google Play/iTunes Store and then the partners will promote the use of the App by planning national meetings.

The project provides for training resource materials, training tools for youth workers, meeting, report and tools fostering young people’s key competencies.

The main outcomes that will result are: training methods for youth workers and trainers, cooperation, networking and peer-learning activities, methods fostering young people’s key competencies.

The project’s results will be disseminated through web page, social networks, strategic meetings involving firms, videos and e-books; workshops and the publication on the Erasmus + Project Results Platform.


[:en]uCivic. Using new technologies for civic education.[:]

[:en]Quality of democracy is measured through the level of involvement of citizens in political activities such as voting or presenting initiatives of laws and policies. Although new generations of citizens express themselves more through virtual channels, their political participation via traditional channels is decreasing in most Western countries. Euro-barometer and Latino-barometer have offered enough empirical evidence about this process.


While historical political actors (political parties, trade unions and lobbies) and institutions (parliaments) still play roles defined in the 19th century dictionary of democracy, young people are thinking in terms of demands and protests via social media. This political gap is even worse in the case of those young people who belong to the poorest social classes. In a landscape of this kind, quality of democracy is clearly diminished as a consequence of the low levels of conventional political activities exercised by the “replacement generation”. In other words, no young voices expressed means no young voices heard when public policies are designed.


“uCivic” aims two objectives: (1) Generate an exchange of good practices (between Italy, Paraguay, Spain and Uruguay) on which strategies really work and are attractive for the civic-political empowerment of new generations (specially youngsters with fewer opportunities). (2) Develop a free virtual ToolKit for civic-political empowerment of new generations. The exchange of good practices and the ToolKit will support organisations and youth workers to execute activities focused on the increase of civic education and political competences of young people with fewer opportunities. Both will include theoretical and practical contents to enable the development among young generations of six specific political competences: active citizenship, political knowledge, political attention, political participation, political efficacy and political tolerance.


“uCivic. Using new technologies for civic education. Generating new knowledge on how to support youth workers to increase the political competencies among new generations” (589682-EPP-1-2017-1-IT-EPPKA2-CBY-ACPALA) is a project implemented by Human Rights Youth Organisation (HRYO), Biderbost, Boscan & Rochin (BB&R), Centro de Estudios Paraguayos Antonio Guasch (Cepag) and Asociación Civil Gurises Unidos (Gurises Unidos). Funded with support from the Erasmus+ Programme of the European Commission.[:]

Milestones, H.R.Y.O. take part in a partnership building project

italY_2In the days 7-11 December 2015 in the city of Keswick Glaramara House, Seatoller, Borrowdale, Cumbria, sited in Britain, we developed the project called Milestones 2015. It was a “Partner Bulding” about professional working in 2 team Senior and Young.

All the discussion were about volunteerism in EU, Erasmus +, projects, and others cooperation partnership, it was also about developing a website of that; for improving the network about every NGO with others of different countries. In every step, we found out the skilled needed through the work and the experience of a professional Team. And this job was very glad for the leisure moments, that didn’t stress us only with the serious subject of the training. We got more knowledge and sharing getting fun in the end of each day… A interesting added work it was the creation of postcard with picture of the participant more an own Motto. At the end everyone complained some more days to know each one better :P.

At the end, I forgot, but not less important there was the creation of a video, where you can see everything, with brief profile of every organization, in the web site that soon we will promote … http://www.momentum-interactive.co.uk

Looking forward at the future, with the hope to change the world with more peace and love 😉

Here a web link about our video report https://vimeo.com/148862542

Connecting Europe

connecting europe hryoCollegare l’Europa vuole essere un primo progetto per la creazione di partenariati per lo sviluppo di nuovi progetti con gli altri promotori in diverse aree tematiche in materia di cooperazione europea;

La metodologia utilizzata per sviluppare questa partnership si concentra sullo sviluppo di relazioni che utilizzano un non-formale, approccio che si propone di attivare e sviluppare e rafforzare i legami di amicizia tra le varie parti interessate al fine di creare una maggiore comprensione nel contesto della cooperazione internazionale;
Il progetto si baserà su educazione non formale e la metodologia della HRYO “Creative Lab”;
Vogliamo creare uno spirito europeo tra i partecipanti devono sviluppare quel necessario senso di solidarietà e di appartenenza per l’ideale europeo di unità nella diversità
Il progetto coinvolgerà partner di paesi diversi l’UE sono già attivi a livello internazionale e di lavoro in diversi settori.
In particolare ci occupiamo Partner da: Germania, Bulgaria, Polonia, Grecia, Turchia, Ungheria, Portogallo e Italia, per un totale di 16 partecipanti, anche per dare visibilità ai giovani in programma d’azione e un impatto sostenibile del progetto ci sviluppare un sito web.

Alcune interviste Valutative